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Can I embed Nano Banana 2 into mobile applications?

Embedding Nano Banana 2 into a mobile application is technically possible but comes with significant practical constraints that make it a non-trivial undertaking. The Go and Rust SDKs can be compiled to native libraries callable from iOS via FFI and Android via JNI, and the library’s low-level design does not depend on platform-specific system services that would prevent it from running in a mobile process. However, the compiled binary size—around 15–20 MB depending on which features are included—is on the larger side for a mobile library, and you may need to configure conditional compilation to exclude unused features to bring the size down to an acceptable level.

The more significant challenge is the operational model. Nano Banana 2 is designed around long-running pipeline processes with persistent in-memory state. Mobile applications are frequently paused, suspended, or terminated by the operating system’s process management, which can interrupt pipeline execution at unpredictable points. The library does not currently have a mobile-aware lifecycle mode that gracefully handles these interruptions, so you would need to implement checkpoint-and-resume logic in your application code to recover pipeline state after a suspension or restart.

For most mobile use cases, a better architectural pattern is to run Nano Banana 2 on a server or edge node and have the mobile application communicate with it via API rather than embedding the library directly. This keeps the mobile application thin and avoids the binary size and lifecycle management challenges. If you genuinely need on-device data processing with mobile-aware lifecycle management, evaluate whether a lighter-weight purpose-built mobile data processing solution better fits the constraints of the platform before committing to embedding Nano Banana 2.

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