🚀 Try Zilliz Cloud, the fully managed Milvus, for free—experience 10x faster performance! Try Now>>

Milvus
Zilliz
  • Home
  • AI Reference
  • What is exploration versus exploitation in reinforcement learning?

What is exploration versus exploitation in reinforcement learning?

Exploration and exploitation are two fundamental strategies in reinforcement learning that address how an agent interacts with an environment to maximize rewards. Exploration involves the agent trying new actions or visiting unfamiliar states to gather information about the environment. This helps the agent discover potentially better strategies that might yield higher long-term rewards. Exploitation, on the other hand, refers to the agent leveraging its current knowledge to choose actions that are already known to produce good results. The challenge lies in balancing these two approaches: focusing too much on exploitation can lead to suboptimal behavior if better options exist but remain undiscovered, while excessive exploration might waste time on low-reward actions.

A classic example of this trade-off is the multi-armed bandit problem. Imagine a row of slot machines (bandits) with varying payout probabilities. If a player only exploits by repeatedly using the machine that gave the highest payout so far, they might miss a machine with a slightly lower initial payout but a higher long-term average. Conversely, if the player spends too much time exploring other machines, they might accumulate less reward overall. Similarly, in a grid-world navigation task, a robot might exploit a known path to reach a goal quickly but miss a shorter route if it doesn’t explore alternative paths. These examples highlight the need for a strategy that adaptively switches between exploration and exploitation based on the agent’s confidence in its current knowledge.

Several algorithms address this balance. The epsilon-greedy method, for instance, chooses the best-known action (exploitation) most of the time but randomly explores other actions with a small probability (epsilon). Another approach, Upper Confidence Bound (UCB), assigns a value to each action based on its current reward estimate and the uncertainty around that estimate, favoring actions with higher potential. Thompson sampling uses probability distributions to model uncertainty and selects actions proportionally to their likelihood of being optimal. Developers often experiment with these methods based on the problem’s requirements—for example, using epsilon-greedy for simplicity or UCB for scenarios where uncertainty quantification is critical. The choice depends on factors like the environment’s complexity, the cost of exploration, and the need for real-time decision-making.

Like the article? Spread the word