🚀 Try Zilliz Cloud, the fully managed Milvus, for free—experience 10x faster performance! Try Now>>

What computer vision techniques are commonly used in AR?

Computer vision is essential for enabling augmented reality (AR) systems to understand and interact with the physical world. Three key techniques commonly used in AR include object detection and tracking, simultaneous localization and mapping (SLAM), and feature matching and registration. These methods allow AR applications to recognize environments, anchor virtual content, and maintain alignment between digital and physical elements.

Object detection and tracking form the foundation for many AR interactions. Object detection identifies specific items or surfaces in a scene, such as tables, walls, or predefined markers like QR codes. Once detected, tracking algorithms follow their movement in real time. For example, ARKit (iOS) and ARCore (Android) use plane detection to identify flat surfaces, enabling apps to place virtual objects on them. Tracking relies on sensors like cameras and IMUs (inertial measurement units) to update the object’s position as the user moves. This ensures virtual elements stay anchored correctly, even if the camera angle or lighting changes.

SLAM (Simultaneous Localization and Mapping) is a core technique for mapping unknown environments while tracking the device’s position within them. SLAM algorithms process data from cameras, depth sensors, or LiDAR to create a 3D map of the surroundings and estimate the device’s location in real time. This is critical for AR navigation apps or games where the environment isn’t predefined. For instance, Microsoft’s HoloLens uses SLAM to let users place holograms that persist in specific locations. SLAM often combines visual data with sensor fusion (e.g., accelerometer, gyroscope) to improve accuracy, especially in dynamic or low-texture environments.

Feature matching and registration ensure virtual objects align precisely with the physical world. Feature matching identifies distinct points (keypoints) in a scene, such as edges or corners, and tracks them across frames. Techniques like ORB (Oriented FAST and Rotated BRIEF) or SIFT (Scale-Invariant Feature Transform) are used to match these features. Registration then aligns virtual content with these points, adjusting for perspective and scale. For example, Snapchat’s face filters use facial feature detection to map effects like glasses or animations onto a user’s face. Image segmentation, another related technique, separates foreground and background elements (e.g., isolating a person from their surroundings) to enable realistic compositing of AR content. Tools like OpenCV or ML-based frameworks (e.g., TensorFlow Lite) often power these processes in real-time applications.

Like the article? Spread the word

How we use cookies

This website stores cookies on your computer. By continuing to browse or by clicking ‘Accept’, you agree to the storing of cookies on your device to enhance your site experience and for analytical purposes.